How Bits & Bytes can help Pen & Paper
A man and a woman, sitting at a table. Surrounded by rulebooks, notes, maps and a folder full of paper. Ideas and excitement are wafting through the room. And of course: impatience.
“How about a traumatic experience in his childhood? Maybe his whole family tortured to death by some Choyaki marauders right in front of him kinda thing?”
“Yes. Nice. We could then add some time spent with a Zakura tribe and having learned about guerilla strategies. Do you know where we have the character sheet of the villain leader in the Faraguth campaign? What was his name again?”
The two heads turn around towards the shelf.
The shelf contains ages of their RPG history. Folders of paperwork, some named, some not. Quite a few epic worlds.
“If it’s not there, it might be on my hard disc drive.”
“Oh. Great.”
Much more than digital storage.
Dear friends and backers of YARPS!
How much time do we spend searching for information instead of planning our next session? Well, let’s be honest: Searching through our RPG history when planning adventures is part of the game. It’s a ritual. But it takes lots of time and effort.
The two mates in the intro face a situation that is a typical part of worldbuilding. And I’m sure that we will always find occasions where we make good use of pen and paper. But the two of them could make good use of structured information about their world, past campaigns and its content as well. And this is what YARPS is for.
It’s not just about storing your data more conveniently. There are lots of worldbuilding features that can not be done analog. This starts with the simple possibility to create content that is not just capturing one moment in time. Instead with YARPS you could easily have multiple descriptions for an entry. And they would change depending on the time in your custom calendar. This way you could not only describe a city differently during night and day time. Because other creatures roam the streets once the moon comes up, right? You could also choose special events like local holidays, where the city appears festive and decorated in a specific way. So there will automatically be pumpkins and candy all over the place during your traditional halloween sessions.
And that’s just one feature, that will be way more comfortable with digital data. There will also be numerous ways to generate new content with YARPS, be it through our smart random generators, the interactive maps or our portrait generator. The list of digital possibilities goes on and probably doesn’t ever really end. But the core of all these will always be that we are convinced that YARPS is the optimal way to manage your ttrpg content with ease. Sometimes this can be as easy as finding and sharing the information someone is looking for within seconds.
A man and a woman, sitting at a table. Ideas and excitement are wafting through the room.
The woman has a tablet on her knees and scrolls through data, buried in thought.
“How about a traumatic experience in his childhood? Maybe his whole family tortured to death by some Choyaki marauders right in front of him kinda thing?”
“Yes. Nice. The Choyaki live in deserts, found some maps…oh look. The Zakura tribes are among their archenemies. He could have spent some time with one of their tribes and learned about guerilla strategies.”
“What was the name of the leader?” He grabs one of the heavy folders.
“Pt’alfar. Just found him. The Zakura villain leader in the Faraguth campaign. And many others….wow, that dude has quite a history… but he died, our heroes killed him during the succession wars. I have five more Zakura tribe leaders in the list here.”
“How come that you’re so fast?”
The woman smiles and shows him the tablet screen.
All the best,
on behalf of the YARPS team,
Michael